Vivaldia: More than a browser game
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We just launched a built-in browser game, Vivaldia. We speak to Porcelain Fortress, the game development company that built the game.
Click here to see the full blog post
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It's always nice to see behind the scenes devlogs. I'd be interested to hear if there were any earlier iterations or different ideas thrown around.
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@kened What was so revolutionary about the neon concept really and which feature do you miss exactly? Think of one and post it in the feature request section.
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@kened You guess wrong, you just gotta write more than one feature request. First of all check whether the specific request you are about to post has been brought up already. What is for certain however, is the fact that the statement: âmake Vivaldi like Opera Neonâ will lead to nothing.
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@kened IIRC, it only had (or does it still exist?) a little different styles & didnât render some pages well.
(FYI, itâs been a looooong time since Iâve last seen it, but really there was nothing to impress me.)
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@kened It certainly canât be asked in the blog section of the Vivaldia game release. You are completely offâtopic. And be aware that requests anywhere but in the feature request section wonât be considered by the team, you might as well talk to yourself instead.
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@kened There is no plan at Vivaldi to launch a complete redesign parallel with the current design concept. If/when they have over 200 developers and designers at their disposal, who knows? Such a thing might be considered. But with 23 or so developers and 2 designers, it is simply out of the question. It's true that Opera Neon is "revolutionary" (and for my purposes utterly unusable), but being different for the sake of being different is not within the Vivaldi goal set. Rather, Vivaldi seeks to accommodate the unique needs of as many personally picky users as possible, without revamping the concept of browsing altogether - just for the sake of revamping it.
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@kened You could submit a feature request for that.
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@kened The address bar can already be hidden and triggered by a keyboard shortcut. And there are custom modifications for showing it on mouseover. The problem is you donât really know the Vivaldi browser, take a look at the help pages: https://help.vivaldi.com
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@LonM said in Vivaldia: More than a browser game:
It's always nice to see behind the scenes devlogs. I'd be interested to hear if there were any earlier iterations or different ideas thrown around.
@LonM , it all started with some meetings. We wanted to make a game. We discussed what kind of game and we followed up on some ideas. Quickly we came to the conclusion that we wanted to make a game that had a short "time to fun". It should be easy to get going with the game. It should be hard enough to be entertaining, but it should be easy to start playing.
Internally in the company there has been a lot of focus on the uni-cycle. @RuarĂ is a frequent user of the uni-cycle and often cycles on one to work. So we decided we wanted our hero to use one.
Initially the hero was a rather small figure. Later on she grew and got more moving parts. The wheels would move. The guns would change direction. Similar changes happened to all the other figures in the game, but we also added new sections and changed all the graphics multiple times. The team was very focused on getting it right. We had a really nice working game. Then they decided to change it and grow the game by more than 100%. We then spent time polishing the different parts of the game until the game play felt right. I must say I enjoyed this process a lot. The team have been very creative in their work.
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@kened It's not pusbutton. One uses a Custom CSS file in the profile folder with the needed code in it. There is an entire forum category devoted to the process.
https://forum.vivaldi.net/category/52/modifications -
@potmeklecbohdan said in Vivaldia: More than a browser game:
@kened IIRC, it only had (or does it still exist?) a little different styles & didnât render some pages well.
(FYI, itâs been a looooong time since Iâve last seen it, but really there was nothing to impress me.)
Funnily enough - Opera Neon was the moment I realised I'd absolutely had it with the stupid direction the management was taking and knew I was permanently switching to Vivaldi. I thought Neon was a pile of
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After that much off topic, here some on topic:
I cannot play it on my small computer because the cores max out and the temperature rises to max in about 5 minutes until it shuts down for self protection. No such problem on my big computer but in terms of global warming it could be really more energy efficient on the big computer too.I think the figure moving in a constant sine wave (which makes it look blurry btw.) and all the blinking stuff is causing that. It uses more processing power than "Super Hot" or "Quake" when played in the browser despite those are 3D. There is much room for improvement in terms of processing power - especially for a parallax side-scroller game.
As I have no Android devices I cannot check with Android, but if it uses the same amount of processing power, I wonder how fast it drains the battery ...
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This is awesome, thank you
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@RuarĂ @jon said in Vivaldia: More than a browser game:
Internally in the company there has been a lot of focus on the uni-cycle. @RuarĂ is a frequent user of the uni-cycle and often cycles on one to work. So we decided we wanted our hero to use one.
:smiling_face_with_open_mouth_smiling_eyes:
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@Zalex108 And you'd look sweet upon the seat of a unicycle built for two.
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@Ayespy said in Vivaldia: More than a browser game:
@Zalex108 And you'd look sweet upon the seat of a unicycle built for two.
Never listened before despite knowing Nat K C.
And you'd look sweet upon the seat of a unicycle built for two
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@jon:
Internally in the company there has been a lot of focus on the uni-cycle. @RuarĂ is a frequent user of the uni-cycle and often cycles on one to work. So we decided we wanted our hero to use one.
One thing I will say though, a unicycle commute through Oslo is so much easier than playing Vivaldia. I won't repeat my high score here for fear of embarrassing myself!
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