Vivaldia: More than a browser game
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@kened IIRC, it only had (or does it still exist?) a little different styles & didn’t render some pages well.
(FYI, it’s been a looooong time since I’ve last seen it, but really there was nothing to impress me.)
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@kened It certainly can’t be asked in the blog section of the Vivaldia game release. You are completely off‐topic. And be aware that requests anywhere but in the feature request section won’t be considered by the team, you might as well talk to yourself instead.
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@kened There is no plan at Vivaldi to launch a complete redesign parallel with the current design concept. If/when they have over 200 developers and designers at their disposal, who knows? Such a thing might be considered. But with 23 or so developers and 2 designers, it is simply out of the question. It's true that Opera Neon is "revolutionary" (and for my purposes utterly unusable), but being different for the sake of being different is not within the Vivaldi goal set. Rather, Vivaldi seeks to accommodate the unique needs of as many personally picky users as possible, without revamping the concept of browsing altogether - just for the sake of revamping it.
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@kened You could submit a feature request for that.
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@kened The address bar can already be hidden and triggered by a keyboard shortcut. And there are custom modifications for showing it on mouseover. The problem is you don’t really know the Vivaldi browser, take a look at the help pages: https://help.vivaldi.com
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@LonM said in Vivaldia: More than a browser game:
It's always nice to see behind the scenes devlogs. I'd be interested to hear if there were any earlier iterations or different ideas thrown around.
@LonM , it all started with some meetings. We wanted to make a game. We discussed what kind of game and we followed up on some ideas. Quickly we came to the conclusion that we wanted to make a game that had a short "time to fun". It should be easy to get going with the game. It should be hard enough to be entertaining, but it should be easy to start playing.
Internally in the company there has been a lot of focus on the uni-cycle. @Ruarí is a frequent user of the uni-cycle and often cycles on one to work. So we decided we wanted our hero to use one.
Initially the hero was a rather small figure. Later on she grew and got more moving parts. The wheels would move. The guns would change direction. Similar changes happened to all the other figures in the game, but we also added new sections and changed all the graphics multiple times. The team was very focused on getting it right. We had a really nice working game. Then they decided to change it and grow the game by more than 100%. We then spent time polishing the different parts of the game until the game play felt right. I must say I enjoyed this process a lot. The team have been very creative in their work.
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@kened It's not pusbutton. One uses a Custom CSS file in the profile folder with the needed code in it. There is an entire forum category devoted to the process.
https://forum.vivaldi.net/category/52/modifications -
@potmeklecbohdan said in Vivaldia: More than a browser game:
@kened IIRC, it only had (or does it still exist?) a little different styles & didn’t render some pages well.
(FYI, it’s been a looooong time since I’ve last seen it, but really there was nothing to impress me.)
Funnily enough - Opera Neon was the moment I realised I'd absolutely had it with the stupid direction the management was taking and knew I was permanently switching to Vivaldi. I thought Neon was a pile of
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After that much off topic, here some on topic:
I cannot play it on my small computer because the cores max out and the temperature rises to max in about 5 minutes until it shuts down for self protection. No such problem on my big computer but in terms of global warming it could be really more energy efficient on the big computer too.I think the figure moving in a constant sine wave (which makes it look blurry btw.) and all the blinking stuff is causing that. It uses more processing power than "Super Hot" or "Quake" when played in the browser despite those are 3D. There is much room for improvement in terms of processing power - especially for a parallax side-scroller game.
As I have no Android devices I cannot check with Android, but if it uses the same amount of processing power, I wonder how fast it drains the battery ...
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This is awesome, thank you
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@Ruarí @jon said in Vivaldia: More than a browser game:
Internally in the company there has been a lot of focus on the uni-cycle. @Ruarí is a frequent user of the uni-cycle and often cycles on one to work. So we decided we wanted our hero to use one.
:smiling_face_with_open_mouth_smiling_eyes:
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@Zalex108 And you'd look sweet upon the seat of a unicycle built for two.
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@Ayespy said in Vivaldia: More than a browser game:
@Zalex108 And you'd look sweet upon the seat of a unicycle built for two.
Never listened before despite knowing Nat K C.
And you'd look sweet upon the seat of a unicycle built for two
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@jon:
Internally in the company there has been a lot of focus on the uni-cycle. @Ruarí is a frequent user of the uni-cycle and often cycles on one to work. So we decided we wanted our hero to use one.
One thing I will say though, a unicycle commute through Oslo is so much easier than playing Vivaldia. I won't repeat my high score here for fear of embarrassing myself!
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@Ruarí Going downhill on a unicycle must be a real mental and physical challenge.
Do they even have brakes.? -
@Priest72 lol, I wondered that myself, check it out on youtube, there are videos of people unicycling downhill in the woods, they do have a break. Moreover there’s no coasting like on a normal bike, the pedals move with the wheel, like a fixie.
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@Priest72 some do and some don't, they're like fixies as @luetage said. They need to be in order to balance, so you can move the wheel back or forward underneath your body -- much like a track stand. You actually have a lot of control when the pedals are not on a freewheel, you can control your descent down a hill or decelerate as you approach a stop by resisting the pedals. That way you're not heating up your brakes and wearing them down. When people put a brake on a fixie it's typically only the front wheel, where 80-90% of your stopping power is, and they're really for emergency stops. If you stop the pedals moving, the rear tire is going to skid. If you just slam on the brake, you're going over the handlebars; you gotta shift your body weight behind the bike to avoid that. In an emergency stop, you'll use the front brake, stop the rear wheel, skid it out to the side & steer the front wheel forward while your body weight is low & behind the bike. If you don't have a fixie, you likely have brakes on both wheels, and always, emergency or no, want to engage the rear first -- it can be near simultaneous though. You should shift your weight back behind the saddle when descending big hills as well, to avoid the aforementioned flipping over the bars, if your front wheel hits a pothole or something you don't want a lot of weight on it.
Happy riding!
Edit: PS - We watch a lot of cycling. I'm not sure how I got so lucky as to find a partner who is perhaps more into watching cycling more than I am. Right now, because the pandemic messed up the season, two of the grand tours are going on concurrently. The Giro is almost over, while the Vuelta is about a week in. Actually, the Giro might have just ended yesterday, but we're a few stages behind in our watching of that race. We like bikes. (@luetage, in case you didn't know but want to)
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