Double checking something with my gpu settings in Vivaldi



  • So I am on my old computer for a few weeks and one thing that is getting me is making sure that everything is as speedy as possible. One thing I noticed is that my vivaldi://gpu is showing some interesting parts and I am not sure if this is supposed to be this way. [spoiler] Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Software only. Hardware acceleration disabled Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use disable_discard_framebuffer exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Accelerated rasterization has been disabled, either via about:flags or command line. Disabled Features: rasterization Raster is using a single thread. Disabled Features: multiple_raster_threads Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers [/spoiler] From my understanding, if Hardware Acceleration is enabled and working under chrome, then all of them should be on and green. So what is wrong with this? I have tried decode switch flag I saw on another post, enabling the overwrite for the GPU blacklist and nothing seems to have changed. About the only thing I haven't done is install 32-bit and see what happens. If ya need info: Windows 10 core 64-bit AMD Radeon HD 7770 AMD Athlon II x2 250 (3GHZ) Vivaldi 64-bit


  • Moderator

    "…all of them should be on and green."
    Not necessarily. The browser engine is supposed to be able to detect which things will or will not work with your hardware, only turn on the ones that will work, and use workarounds for others, while ignoring still others and leaving them un-accelerated.


  • Moderator

    Mine works perfectly normally, and looks like this:

    Graphics Feature Status
    Canvas: Hardware accelerated
    Flash: Hardware accelerated
    Flash Stage3D: Hardware accelerated
    Flash Stage3D Baseline profile: Hardware accelerated
    Compositing: Hardware accelerated
    Multiple Raster Threads: Enabled
    Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
    Rasterization: Software only. Hardware acceleration disabled
    Video Decode: Hardware accelerated
    Video Encode: Hardware accelerated
    WebGL: Hardware accelerated
    Driver Bug Workarounds
    clear_uniforms_before_first_program_use
    disable_discard_framebuffer
    exit_on_context_lost
    force_cube_complete
    scalarize_vec_and_mat_constructor_args
    texsubimage_faster_than_teximage
    use_current_program_after_successful_link
    Problems Detected
    Always call glUseProgram after a successful link to avoid a driver bug: 349137
    Applied Workarounds: use_current_program_after_successful_link
    Some drivers are unable to reset the D3D device in the GPU process sandbox
    Applied Workarounds: exit_on_context_lost
    TexSubImage is faster for full uploads on ANGLE
    Applied Workarounds: texsubimage_faster_than_teximage
    Clear uniforms before first program use on all platforms: 124764, 349137
    Applied Workarounds: clear_uniforms_before_first_program_use
    Always rewrite vec/mat constructors to be consistent: 398694
    Applied Workarounds: scalarize_vec_and_mat_constructor_args
    ANGLE crash on glReadPixels from incomplete cube map texture: 518889
    Applied Workarounds: force_cube_complete
    Framebuffer discarding can hurt performance on non-tilers: 570897
    Applied Workarounds: disable_discard_framebuffer
    Accelerated rasterization has been disabled, either via about:flags or command line.
    Disabled Features: rasterization
    Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
    Disabled Features: native_gpu_memory_buffers
    Version Information
    Data exported 5/10/2016, 3:28:11 PM
    Chrome version Chrome/50.0.2661.89
    Operating system Windows NT 10.0
    Software rendering list version 10.18
    Driver bug list version 8.59
    ANGLE commit id unknown hash
    2D graphics backend Skia
    Command Line Args Snapshots\Application\vivaldi.exe" –always-authorize-plugins --disable-translate --ppapi-flash-path="C:\WINDOWS\SysWOW64\Macromed\Flash\pepflashplayer32_22_0_0_144.dll" --flag-switches-begin --flag-switches-end
    Driver Information
    Initialization time 518
    In-process GPU false
    Sandboxed false
    GPU0 VENDOR = 0x10de, DEVICE= 0x104a
    Optimus false
    AMD switchable false
    Desktop compositing Aero Glass
    Diagonal Monitor Size of \.\DISPLAY1 23.9"
    Driver vendor NVIDIA
    Driver version 10.18.13.6510
    Driver date 4-27-2016
    Pixel shader version 5.0
    Vertex shader version 5.0
    Max. MSAA samples 8
    Machine model name
    Machine model version
    GL_VENDOR Google Inc.
    GL_RENDERER ANGLE (NVIDIA GeForce GT 610 Direct3D11 vs_5_0 ps_5_0)
    GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.unknown hash)
    GL_EXTENSIONS GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_EXT_color_buffer_half_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_OES_compressed_ETC1_RGB8_texture GL_EXT_sRGB GL_ANGLE_depth_texture GL_OES_depth32 GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_disjoint_timer_query GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_discard_framebuffer GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object GL_KHR_debug GL_ANGLE_lossy_etc_decode
    Disabled Extensions
    Window system binding vendor Google Inc. (adapter LUID: 0000000000008ec7)
    Window system binding version 1.4 (ANGLE 2.1.0.unknown hash)
    Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility
    Direct rendering Yes
    Reset notification strategy 0x8252
    GPU process crash count 0
    Compositor Information
    Tile Update Mode One-copy
    Partial Raster Disabled
    GpuMemoryBuffers Status
    ATC Software only
    ATCIA Software only
    DXT1 Software only
    DXT5 Software only
    ETC1 Software only
    R_8 Software only
    RGBA_4444 Software only
    RGBX_8888 Software only
    RGBA_8888 Software only
    BGRX_8888 Software only
    BGRA_8888 Software only
    YUV_420 Software only
    YUV_420_BIPLANAR Software only
    UYVY_422 Software only
    Diagnostics
    0
    b3DAccelerationEnabled true
    b3DAccelerationExists true
    bAGPEnabled true
    bAGPExistenceValid true
    bAGPExists true
    bCanRenderWindow true
    bDDAccelerationEnabled true
    bDriverBeta false
    bDriverDebug false
    bDriverSigned false
    bDriverSignedValid false
    bNoHardware false
    dwBpp 32
    dwDDIVersion 11
    dwHeight 1080
    dwRefreshRate 60
    dwWHQLLevel 0
    dwWidth 1920
    iAdapter 0
    lDriverSize 17369768
    lMiniVddSize 0
    szAGPStatusEnglish Enabled
    szAGPStatusLocalized Enabled
    szChipType GeForce GT 610
    szD3DStatusEnglish Enabled
    szD3DStatusLocalized Enabled
    szDACType Integrated RAMDAC
    szDDIVersionEnglish 11.3
    szDDIVersionLocalized 11.3
    szDDStatusEnglish Enabled
    szDDStatusLocalized Enabled
    szDXVAHDEnglish Supported
    szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
    szDescription NVIDIA GeForce GT 610
    szDeviceId 0x104A
    szDeviceIdentifier {D7B71E3E-530A-11CF-B063-47301CC2C735}
    szDeviceName \.\DISPLAY1
    szDisplayMemoryEnglish 4095 MB
    szDisplayMemoryLocalized 4095 MB
    szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz)
    szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz)
    szDriverAssemblyVersion 10.18.13.6510
    szDriverAttributes Final Retail
    szDriverDateEnglish 4/27/2016 12:00:00 AM
    szDriverDateLocalized 4/27/2016 00:00:00
    szDriverLanguageEnglish English
    szDriverLanguageLocalized English
    szDriverModelEnglish WDDM 2.0
    szDriverModelLocalized WDDM 2.0
    szDriverName nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
    szDriverNodeStrongName oem114.inf:0f066de31a238341:Section001:10.18.13.6510:pci\ven_10de&dev_104a
    szDriverSignDate
    szDriverVersion 10.18.0013.6510
    szKeyDeviceID Enum\PCI\VEN_10DE&DEV_104A&SUBSYS_104A196E&REV_A1
    szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video{397CFF1B-12ED-49D4-AFB0-CFEDA5A47B81}\0000
    szManufacturer NVIDIA
    szMiniVdd n/a
    szMiniVddDateEnglish n/a
    szMiniVddDateLocalized n/a
    szMonitorMaxRes
    szMonitorName Dell E2414H (Digital - DVI)
    szNotesEnglish No problems found.
    szNotesLocalized No problems found.
    szOverlayEnglish Supported
    szRankOfInstalledDriver 00D12001
    szRegHelpText
    szRevision
    szRevisionId 0x00A1
    szSubSysId 0x104A196E
    szTestResultD3D7English Not run
    szTestResultD3D7Localized Not run
    szTestResultD3D8English Not run
    szTestResultD3D8Localized Not run
    szTestResultD3D9English Not run
    szTestResultD3D9Localized Not run
    szTestResultDDEnglish Not run
    szTestResultDDLocalized Not run
    szVdd n/a
    szVendorId 0x10DE
    Log Messages
    GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.



  • Interesting. But shouldn't multiple raster threads at least in my end be enabled? I am pretty sure I have both the VRAM (2GB) and the card capabilities to utilize raster threads better, shouldn't I?


  • Moderator

    Only if the firmware of the card and the software of the browser are compatible. Cards and browsers don't all speak the same language. Some graphics cards, no matter how advanced, have to have hardware acceleration disabled, pretty much for this or that browser to work at all.


Log in to reply
 

Looks like your connection to Vivaldi Forum was lost, please wait while we try to reconnect.