BUG: YouTube video, the fullscreen transition is slow and clunky...
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With the release of version 3.7, Vivaldi bragged a lot about fast performance. But I'm disappointed that this part of Vivaldi is still very slow. When toggling fullscreen for a YouTube video, the fullscreen transition is slow and clunky, and always takes a few seconds to complete as Vivaldi slowly resizes things. Having slow performance problems like this can really turn away users from Vivaldi. Please prioritize a fix for it to make it feel almost instant.
[bug reported VB-78359]
Also see this other bug that might be related to the poor bad performance of Vivaldi...
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Can confirm this problem already exist previously but now it seems to be worst.
Previously it was like 1 to 2 seconds, now it's easily 5 to 6 seconds.
While other browsers do not take this amount of time to transition to fullscreen, this is kind of a nightmare.
Right now, I'm always thinking twice to go fullscreen in Vivaldi because of this "bug". -
@Sixclones said in BUG: YouTube video, the fullscreen transition is slow and clunky...:
Can confirm this problem already exist previously but now it seems to be worst.
Previously it was like 1/2 seconds, now it's easily 5/6 seconds.
While other browsers do not take this amount of time to transition to fullscreen, this is kind of a nightmare.
Right now, I'm always thinking twice to go fullscreen in Vivaldi because of this "bug".thanks for confirming. but you should edit your post. i think you mean "1 to 2 seconds" and "5 to 6 seconds".
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@TsunamiZ Ah yeah, didn't thought about 1/2 could mean 0.5 seconds or 1 to 2 seconds
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same here.
it takes like 2-3 seconds until the vivaldi gui/webpanel gradually disappears in steps, that one actually can see because its so slow,
and then the video expands also in visible steps until its fully expanded.
it looks like im on a really slow machine, when im on a new ryzen laptop.. -
Hi,
GPU is up to date and Hardware Acceleration is activated.
Find info copied from
vivaldi://gpu
Graphics Feature Status Canvas: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Out-of-process Rasterization: Hardware accelerated OpenGL: Enabled Rasterization: Hardware accelerated Skia Renderer: Enabled Video Decode: Hardware accelerated Vulkan: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_delayed_copy_nv12 exit_on_context_lost disabled_extension_GL_KHR_blend_equation_advanced disabled_extension_GL_KHR_blend_equation_advanced_coherent Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670 Applied Workarounds: disable_delayed_copy_nv12 ANGLE Features allow_compressed_formats (Frontend workarounds): Enabled: true Allow compressed formats disable_anisotropic_filtering (Frontend workarounds): Disabled Disable support for anisotropic filtering disable_program_binary (Frontend features) anglebug:5007: Disabled Disable support for GL_OES_get_program_binary disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled On some GPUs, program binaries don't contain transform feedback varyings lose_context_on_out_of_memory (Frontend workarounds): Enabled: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false Always rewrite vec/mat constructors to be consistent sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled On some drivers TexImage sometimes seems to interact with the Framebuffer add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815) On some drivers when rendering with no render target, two bugs lead to incorrect behavior allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true Some drivers corrupt texture data when clearing for robust resource initialization. allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater() There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771) Using clear() may not take effect depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542) Using isnan() on highp float will get wrong answer emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1) 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly expand_integer_pow_expressions (D3D workarounds): Enabled: true The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin mrt_perf_workaround (D3D workarounds): Enabled: true Some drivers have a bug where they ignore null render targets pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624) Evaluating unary minus operator on integer may get wrong answer in vertex shaders select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell) Set data faster than image upload skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia In specific cases the driver doesn't handle constant register zero correctly use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3 Some D3D11 renderers do not support geometry shaders for pointsprite emulation use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel Copying from staging storage to constant buffer storage does not work zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3 Missing an option to disable mipmaps on a mipmapped texture Version Information Data exported 2021-06-02T15:19:03.416Z Chrome version Chrome/90.0.4430.214 Operating system Windows NT 10.0.19041 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/490e126be055ac0c1cdad9422b8e19b61d401b5d/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/490e126be055ac0c1cdad9422b8e19b61d401b5d/gpu/config/gpu_driver_bug_list.json ANGLE commit id unknown hash 2D graphics backend Skia/90 f1e4f21baf44e7c9cc0efbbba21c4ed6009686b3 Command Line "C:\Users\Roch\AppData\Local\Vivaldi\Application\vivaldi.exe" --flag-switches-begin --flag-switches-end --origin-trial-disabled-features=SecurePaymentConfirmation --save-page-as-mhtml Driver Information Initialization time 535 In-process GPU false Passthrough Command Decoder true Sandboxed true GPU0 VENDOR= 0x10de, DEVICE=0x1c81, SUBSYS=0x861a1043, REV=161, LUID={0,45761} *ACTIVE* GPU1 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,51216} Optimus false AMD switchable false Desktop compositing Aero Glass Direct composition true Supports overlays false YUY2 overlay support NONE NV12 overlay support NONE BGRA8 overlay support NONE RGB10A2 overlay support NONE Diagonal Monitor Size of \\.\DISPLAY2 23.5" Diagonal Monitor Size of \\.\DISPLAY1 21.5" Diagonal Monitor Size of \\.\DISPLAY3 23.7" Driver D3D12 feature level D3D 12.1 Driver Vulkan API version Vulkan API 1.2.0 Driver vendor NVIDIA Driver version 27.21.14.6647 GPU CUDA compute capability major version 0 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. (NVIDIA) GL_RENDERER ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6647) GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0 git hash: unknown hash) GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions Window system binding vendor Google Inc. (NVIDIA) Window system binding version 1.5 (ANGLE 2.1.0 git hash: unknown hash) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync Direct rendering version unknown Reset notification strategy 0x8252 GPU process crash count 0 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRA_1010102 Software only RGBA_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only P010 Software only Display(s) Information Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1050], scale=1, rotation=0, panel_rotation=0 external. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 SDR white level in nits 80 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 60 Info Display[2779098405] bounds=[1920,0 1920x1080], workarea=[1920,0 1920x1050], scale=1, rotation=0, panel_rotation=0 external. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 SDR white level in nits 80 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 60 Info Display[2841568472] bounds=[-1080,-433 1080x1920], workarea=[-1080,-433 1080x1890], scale=1, rotation=90, panel_rotation=90 external. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 SDR white level in nits 80 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 60 Video Acceleration Information Decode h264 baseline 64x64 to 4096x4096 pixels Decode h264 main 64x64 to 4096x4096 pixels Decode h264 high 64x64 to 4096x4096 pixels Decode vp9 profile0 64x64 to 8192x8192 pixels Decode vp9 profile2 64x64 to 8192x8192 pixels Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps Vulkan Information Device Performance Information Total Physical Memory (Gb) 23 Total Disk Space (Gb) 465 Hardware Concurrency 6 System Commit Limit (Gb) 38 D3D11 Feature Level 12_1 Has Discrete GPU yes Software Rendering No Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1080 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 1920 iAdapter 0 lDriverSize 1050088 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized ActivĂ© szChipType NVIDIA GeForce GTX 1050 szD3DStatusEnglish Enabled szD3DStatusLocalized ActivĂ© szDACType Integrated RAMDAC szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized ActivĂ© szDXVAHDEnglish Supported szDXVAModes szDescription NVIDIA GeForce GTX 1050 szDeviceId 0x1C81 szDeviceIdentifier {D7B71E3E-5FC1-11CF-046A-14A61BC2D635} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 14223 MB szDisplayMemoryLocalized 14223 MB szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz) szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz) szDriverAssemblyVersion 27.21.14.6647 szDriverAttributes Final Retail szDriverDateEnglish 13/05/2021 02:00:00 szDriverDateLocalized 5/13/2021 02:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized Anglais szDriverModelEnglish WDDM 2.7 szDriverModelLocalized WDDM 2.7 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll szDriverNodeStrongName oem30.inf:0f066de3900d3b82:Section044:27.21.14.6647:pci\ven_10de&dev_1c81 szDriverSignDate Unknown szDriverVersion 27.21.0014.6647 szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1C81&SUBSYS_861A1043&REV_A1 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{A3EF6949-FB3E-11EA-9D2F-4CEDFBC5FDE0}\0000 szManufacturer NVIDIA szMiniVdd inconnu szMiniVddDateEnglish Unknown szMiniVddDateLocalized inconnu szMonitorMaxRes Unknown szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized Aucun problĂšme nâa Ă©tĂ© dĂ©tectĂ©. szOverlayEnglish Supported szRankOfInstalledDriver 00CF2001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x00A1 szSubSysId 0x861A1043 szTestResultD3D7English Not run szTestResultD3D7Localized Non exĂ©cutĂ© szTestResultD3D8English Not run szTestResultD3D8Localized Non exĂ©cutĂ© szTestResultD3D9English Not run szTestResultD3D9Localized Non exĂ©cutĂ© szTestResultDDEnglish Not run szTestResultDDLocalized Non exĂ©cutĂ© szVdd inconnu szVendorId 0x10DE 1 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1080 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 1920 iAdapter 1 lDriverSize 1050088 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized ActivĂ© szChipType NVIDIA GeForce GTX 1050 szD3DStatusEnglish Enabled szD3DStatusLocalized ActivĂ© szDACType Integrated RAMDAC szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized ActivĂ© szDXVAHDEnglish Supported szDXVAModes szDescription NVIDIA GeForce GTX 1050 szDeviceId 0x1C81 szDeviceIdentifier {D7B71E3E-5FC1-11CF-046A-14A61BC2D635} szDeviceName \\.\DISPLAY2 szDisplayMemoryEnglish 14223 MB szDisplayMemoryLocalized 14223 MB szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz) szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz) szDriverAssemblyVersion 27.21.14.6647 szDriverAttributes Final Retail szDriverDateEnglish 13/05/2021 02:00:00 szDriverDateLocalized 5/13/2021 02:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized Anglais szDriverModelEnglish WDDM 2.7 szDriverModelLocalized WDDM 2.7 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll szDriverNodeStrongName oem30.inf:0f066de3900d3b82:Section044:27.21.14.6647:pci\ven_10de&dev_1c81 szDriverSignDate Unknown szDriverVersion 27.21.0014.6647 szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1C81&SUBSYS_861A1043&REV_A1 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{A3EF6949-FB3E-11EA-9D2F-4CEDFBC5FDE0}\0001 szManufacturer NVIDIA szMiniVdd inconnu szMiniVddDateEnglish Unknown szMiniVddDateLocalized inconnu szMonitorMaxRes Unknown szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized Aucun problĂšme nâa Ă©tĂ© dĂ©tectĂ©. szOverlayEnglish Supported szRankOfInstalledDriver 00CF2001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x00A1 szSubSysId 0x861A1043 szTestResultD3D7English Not run szTestResultD3D7Localized Non exĂ©cutĂ© szTestResultD3D8English Not run szTestResultD3D8Localized Non exĂ©cutĂ© szTestResultD3D9English Not run szTestResultD3D9Localized Non exĂ©cutĂ© szTestResultDDEnglish Not run szTestResultDDLocalized Non exĂ©cutĂ© szVdd inconnu szVendorId 0x10DE 2 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1920 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 1080 iAdapter 2 lDriverSize 1050088 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized ActivĂ© szChipType NVIDIA GeForce GTX 1050 szD3DStatusEnglish Enabled szD3DStatusLocalized ActivĂ© szDACType Integrated RAMDAC szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized ActivĂ© szDXVAHDEnglish Supported szDXVAModes szDescription NVIDIA GeForce GTX 1050 szDeviceId 0x1C81 szDeviceIdentifier {D7B71E3E-5FC1-11CF-046A-14A61BC2D635} szDeviceName \\.\DISPLAY3 szDisplayMemoryEnglish 14223 MB szDisplayMemoryLocalized 14223 MB szDisplayModeEnglish 1080 x 1920 (32 bit) (60Hz) szDisplayModeLocalized 1080 x 1920 (32 bit) (60Hz) szDriverAssemblyVersion 27.21.14.6647 szDriverAttributes Final Retail szDriverDateEnglish 13/05/2021 02:00:00 szDriverDateLocalized 5/13/2021 02:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized Anglais szDriverModelEnglish WDDM 2.7 szDriverModelLocalized WDDM 2.7 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll szDriverNodeStrongName oem30.inf:0f066de3900d3b82:Section044:27.21.14.6647:pci\ven_10de&dev_1c81 szDriverSignDate Unknown szDriverVersion 27.21.0014.6647 szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1C81&SUBSYS_861A1043&REV_A1 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{A3EF6949-FB3E-11EA-9D2F-4CEDFBC5FDE0}\0002 szManufacturer NVIDIA szMiniVdd inconnu szMiniVddDateEnglish Unknown szMiniVddDateLocalized inconnu szMonitorMaxRes Unknown szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized Aucun problĂšme nâa Ă©tĂ© dĂ©tectĂ©. szOverlayEnglish Supported szRankOfInstalledDriver 00CF2001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x00A1 szSubSysId 0x861A1043 szTestResultD3D7English Not run szTestResultD3D7Localized Non exĂ©cutĂ© szTestResultD3D8English Not run szTestResultD3D8Localized Non exĂ©cutĂ© szTestResultD3D9English Not run szTestResultD3D9Localized Non exĂ©cutĂ© szTestResultDDEnglish Not run szTestResultDDLocalized Non exĂ©cutĂ© szVdd inconnu szVendorId 0x10DE
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@gwen-dragon said in BUG: YouTube video, the fullscreen transition is slow and clunky...:
@schreck 3 sec is too much!
Please tell:- GPU driver up to date from manufacturer website
- Is Settings â Webpages â Use of Hardware Acceleration activated
- Which content (copy&Paste here with </> button>) has
vivaldi://gpu
yes, its up to date and acceleration activated..
Graphics Feature Status Canvas: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Out-of-process Rasterization: Hardware accelerated OpenGL: Enabled Rasterization: Hardware accelerated Skia Renderer: Enabled Video Decode: Hardware accelerated Vulkan: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_delayed_copy_nv12 disable_direct_composition_sw_video_overlays disable_nv12_dynamic_textures disable_vp_scaling exit_on_context_lost limit_d3d11_video_decoder_to_11_0 use_empty_video_hdr_metadata disabled_extension_GL_KHR_blend_equation_advanced disabled_extension_GL_KHR_blend_equation_advanced_coherent Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Delayed copy NV12 causes crashes on GPU main thread when DXVA video decoder runs on another thread: 983787 Applied Workarounds: disable_delayed_copy_nv12 Don't use video processor scaling on non-Intel, non-NVIDIA GPUs.: 993233 Applied Workarounds: disable_vp_scaling dynamic textures fail to work on AMD GPUs: 1029855, 1050666 Applied Workarounds: disable_nv12_dynamic_textures Limit D3D11VideoDecoder to 11.0 due to crashes on AMD: 1012464 Applied Workarounds: limit_d3d11_video_decoder_to_11_0 Send empty video hdr metadata due to crashes on AMD: 1045586 Applied Workarounds: use_empty_video_hdr_metadata Software overlays fail to work reliably on AMD devices: 1161215, 1160217 Applied Workarounds: disable_direct_composition_sw_video_overlays ANGLE Features allow_compressed_formats (Frontend workarounds): Enabled: true Allow compressed formats disable_anisotropic_filtering (Frontend workarounds): Disabled Disable support for anisotropic filtering disable_program_binary (Frontend features) anglebug:5007: Disabled Disable support for GL_OES_get_program_binary disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled On some GPUs, program binaries don't contain transform feedback varyings lose_context_on_out_of_memory (Frontend workarounds): Enabled: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false Always rewrite vec/mat constructors to be consistent sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled On some drivers TexImage sometimes seems to interact with the Framebuffer add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815) On some drivers when rendering with no render target, two bugs lead to incorrect behavior allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true Some drivers corrupt texture data when clearing for robust resource initialization. allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater() There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771) Using clear() may not take effect depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil disable_b5g6r5_support (D3D workarounds): Enabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542) Using isnan() on highp float will get wrong answer emulate_tiny_stencil_textures (D3D workarounds): Enabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1) 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly expand_integer_pow_expressions (D3D workarounds): Enabled: true The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions flush_after_ending_transform_feedback (D3D workarounds): Disabled: isNvidia Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled: isNvidia On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation get_dimensions_ignores_base_level (D3D workarounds): Disabled: isNvidia Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin mrt_perf_workaround (D3D workarounds): Enabled: true Some drivers have a bug where they ignore null render targets pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624) Evaluating unary minus operator on integer may get wrong answer in vertex shaders select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell) Set data faster than image upload skip_vs_constant_register_zero (D3D workarounds): Disabled: isNvidia In specific cases the driver doesn't handle constant register zero correctly use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3 Some D3D11 renderers do not support geometry shaders for pointsprite emulation use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel Copying from staging storage to constant buffer storage does not work zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3 Missing an option to disable mipmaps on a mipmapped texture Version Information Data exported 2021-06-02T15:23:18.769Z Chrome version Chrome/90.0.4430.95 Operating system Windows NT 10.0.17763 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/3f004c3083fdf3181f5e5224381a991f66e5ce21/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/3f004c3083fdf3181f5e5224381a991f66e5ce21/gpu/config/gpu_driver_bug_list.json ANGLE commit id unknown hash 2D graphics backend Skia/90 d9182fe43730b84d59598f460319930eefdaeca7 Command Line "D:\Vivaldi\Application\vivaldi.exe" --vivaldi-standalone --flag-switches-begin --enable-smooth-scrolling --enable-features=PasswordImport,fill-on-account-select --flag-switches-end --origin-trial-disabled-features=SecurePaymentConfirmation --save-page-as-mhtml Driver Information Initialization time 218 In-process GPU false Passthrough Command Decoder true Sandboxed true GPU0 VENDOR= 0x1002, DEVICE=0x1636, SUBSYS=0x1273152d, REV=199, LUID={0,44688} *ACTIVE* GPU1 VENDOR= 0x1414, DEVICE=0x008c, LUID={0,46791} Optimus false AMD switchable false Desktop compositing Aero Glass Direct composition true Supports overlays true YUY2 overlay support SOFTWARE NV12 overlay support SCALING BGRA8 overlay support SOFTWARE RGB10A2 overlay support SOFTWARE Diagonal Monitor Size of \\.\DISPLAY1 16.0" Driver D3D12 feature level D3D 12.1 Driver Vulkan API version Vulkan API 1.2.0 Driver vendor AMD Driver version 27.20.14501.18003 GPU CUDA compute capability major version 0 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. (AMD) GL_RENDERER ANGLE (AMD, AMD Radeon(TM) Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.14501.18003) GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0 git hash: unknown hash) GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions Window system binding vendor Google Inc. (AMD) Window system binding version 1.5 (ANGLE 2.1.0 git hash: unknown hash) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync Direct rendering version unknown Reset notification strategy 0x8252 GPU process crash count 0 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRA_1010102 Software only RGBA_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only P010 Software only Display(s) Information Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1792x1080], scale=1, rotation=0, panel_rotation=0 internal. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/no-alpha) BGRX_8888 Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (sRGB/alpha) BGRA_8888 Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/no-alpha) BGRX_8888 Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (WCG/alpha) BGRA_8888 Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/no-alpha) BGRX_8888 Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Buffer format (HDR/alpha) BGRA_8888 SDR white level in nits 80 Bits per color component 8 Bits per pixel 24 Refresh Rate in Hz 60 Video Acceleration Information Decode h264 baseline 64x64 to 4096x2304 pixels Decode h264 baseline 64x64 to 2304x4096 pixels Decode h264 main 64x64 to 4096x2304 pixels Decode h264 main 64x64 to 2304x4096 pixels Decode h264 high 64x64 to 4096x2304 pixels Decode h264 high 64x64 to 2304x4096 pixels Decode vp9 profile0 64x64 to 8192x4320 pixels Decode vp9 profile2 64x64 to 8192x4320 pixels Encode h264 baseline 0x0 to 1920x1088 pixels, and/or 30.000 fps Encode h264 main 0x0 to 1920x1088 pixels, and/or 30.000 fps Encode h264 high 0x0 to 1920x1088 pixels, and/or 30.000 fps Vulkan Information Device Performance Information Total Physical Memory (Gb) 15 Total Disk Space (Gb) 3665 Hardware Concurrency 12 System Commit Limit (Gb) 15 D3D11 Feature Level 12_1 Has Discrete GPU no Software Rendering No Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1080 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 1920 iAdapter 0 lDriverSize 1959368 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType AMD Radeon Graphics Processor (0x1636) szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Internal DAC(400MHz) szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Not Supported szDXVAModes Unknown szDescription AMD Radeon(TM) Graphics szDeviceId 0x1636 szDeviceIdentifier {D7B71EE2-5576-11CF-CE30-D60A7CC2D635} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 8367 MB szDisplayMemoryLocalized 8367 MB szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz) szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz) szDriverAssemblyVersion 27.20.14501.18003 szDriverAttributes Final Retail szDriverDateEnglish 13.11.2020 02:00:00 szDriverDateLocalized 11/13/2020 02:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 2.5 szDriverModelLocalized WDDM 2.5 szDriverName C:\Windows\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\aticfx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0361132.inf_amd64_4863ccf4c1b997c9\B361196\amdxc64.dll szDriverNodeStrongName oem0.inf:cb0ae414f2698dd0:ati2mtag_Renoir:27.20.14501.18003:PCI\VEN_1002&DEV_1636&REV_C7 szDriverSignDate Unknown szDriverVersion 27.20.14501.18003 szKeyDeviceID Enum\PCI\VEN_1002&DEV_1636&SUBSYS_1273152D&REV_C7 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{8A490B5D-7168-11EB-A825-B68E3A20D028}\0000 szManufacturer Advanced Micro Devices, Inc. szMiniVdd unknown szMiniVddDateEnglish Unknown szMiniVddDateLocalized unknown szMonitorMaxRes Unknown szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Not Supported szRankOfInstalledDriver 00CF2000 szRegHelpText Unknown szRevision Unknown szRevisionId 0x00C7 szSubSysId 0x1273152D szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd unknown szVendorId 0x1002 Log Messages GpuProcessHost: The info collection GPU process exited normally. Everything is okay. [7972:49464:0602/161203.856:INFO:wmf_media_pipeline.cc(348)] : PROPMEDIA(GPU) : Initialize mime_type=video/mp4 [7972:49464:0602/161205.009:INFO:wmf_media_pipeline.cc(348)] : PROPMEDIA(GPU) : Initialize mime_type=video/mp4 [7972:49464:0602/161205.809:INFO:wmf_media_pipeline.cc(348)] : PROPMEDIA(GPU) : Initialize mime_type=video/mp4 [7972:49464:0602/161207.056:INFO:wmf_media_pipeline.cc(348)] : PROPMEDIA(GPU) : Initialize mime_type=video/mp4 GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
with </> button>)
how do i format this with ? -
The reaction time to pressing the button Play/Pause is commensurate. You cannot stop playback at the desired point. MS Edge working perfectly with Youtube, much better than Chrome.
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@Gwen-Dragon not sure how to add the "button" to expand?
@zednsk there is no play pause, directly clicking on fullscreen -
I mean it
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everyone, thanks for confirming. please upvote the first post to help get some attention on it.
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<update>
updated to the most recent Windows update, restarted computer - now problem solved??
Strange, don't understand it - but now a non-issue. Ignore the below.
</update>I think it is related, but on Youtube.com I cannot even go full-screen anymore in Vivaldi [have version 3.8.2259.42 (Stable channel) (64-bit)].
Here is what I see:
Same video in MS Edge works without issue.
When going to the 'learn more' text that is shown in the 'unavailable' button Google has this to say:
https://support.google.com/youtube/answer/72689"If full screen mode isn't working: If youâre watching videos on websites other than YouTube, the option to use full screen mode may be turned off."
... which makes little sense, since I am on the YouTube page itself. And this is not video dependent, but all YouTube vidoes - on Vivaldi.
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i don't experience the bug. but i also don't watch 4k videos. you can report the bug here so the devs see it...
https://vivaldi.com/bugreport/ -
Can confirm this too, very slow on Windows 10 and latest stable Vivaldi 4.0.2312.41 with hardware acceleration enabled.
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thanks for confirming. please upvote the first post to help get some attention on it.
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@tsunamiz said in BUG: YouTube video, the fullscreen transition is slow and clunky...:
With the release of version 3.7, Vivaldi bragged a lot about fast performance. But I'm disappointed that this part of Vivaldi is still very slow. When toggling fullscreen for a YouTube video, the fullscreen transition is slow and clunky, and always takes a few seconds to complete as Vivaldi slowly resizes things. Having slow performance problems like this can really turn away users from Vivaldi. Please prioritize a fix for it to make it feel almost instant.
[bug reported VB-78359]
The same thing happens to me on youtube. Uninstall Adguard and the problem is solved.
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very slow here as well, I never posted about it as my vivaldi is tab heavy which could easily be to blame for this.
I think youtube itself is at least partially to blame, but is possible vivaldi needs optimising to improve it.
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I noticed the same issue, especially after a longer session of using Vivaldi (then it needs sometimes 4 seconds to fully load fullscreen.
I disabled uBblock Orgin +AutoplayStopper and it fastend a little bit but still lacking in comparison to Firefox(with ublock without Autoplay Stopper which is not need there since videos dont play automatically). My graphic drives (AMD) are up to date and hardware acceleration is activated.
I really want to stick with vivaldi for so many reasons ( Stacking tabs, Translation, (Good )sync, themes...)
But this break in perfomance is beginning to be dealbreaker
I hope this gets fixed either by Chromiuim or Vivaldi devs. -
thanks for confirming. please also upvote the first post to help express demand for getting it fixed sooner.
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For me with Win 11 it takes about 2-3 sec to switch to fullscreen with F key.
I updated bug tracker and reopened bug VB-78359.