Geforce now does not capture all key inputs on Vivaldi {chromebook beta}
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By spoofing the user agent, you are able to play the Nvidia Geforce now chromebook beta on Vivaldi. I noticed a strange behaviour by Vivaldi though that as result does not allow you to play all games.
When I am playing a shooter game, you hold right mouse button to zoom the wapon and when you move the mouse, the look around in zoomed mode. As soon as I move click the right button, I cannot move anymore, most likely because Vivaldi want to show the right click menu (which geforce now disabled). Same applies for the escape key. When I press this, you leave fullscreen. Now, both problems do not occur when playing on my chromebook.
I understand that non-chromebooks are officially not supported yet by geforce now but I wanted to discuss whether this is an issue cause by Vivaldi or Geforce now. If this is a Vivaldi issue, I suppose it should be fixed to make sure Vivaldi users are not exluded from Geforce now.
I tested it on Vivaldi on Linux because on Vivaldi on windows, Geforce now for chromebooks did work after changing the user agent.
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@Vincent500 I think the clue is in "chromebook" and "beta"
I doubt you'll find anyone else willing to confirm this non-issue, but if you really feel this is a bug in Vivaldi the bug report form is here:
https://vivaldi.com/bugreport/ -
@Pathduck I am indeed aware that it is for chromebooks but you use geforce now on chromOS throught the Chrome browser. Because both Vivaldi and Chrome use Chromium as engine, you would espect the same behaviour or does a web developer need to handle key inputs differently for each browser?
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@Vincent500 No. It's not the engine that determines the codecs used, but actually the browser - and Chrome has proprietary codecs that Vivaldi is not allowed to use. Hence, the communication with the GPU will be different.
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@Ayespy That makes sense I suppose. Strange that different codecs handle keys different then. Why is GFN on chrome able to block fullscreen from exiting when you press the escape button and on Vivaldi not. Also, right-left mouse click allows you to go back in your history. This command is also not ignored, which basically means that no matter if you are in full screen playing on GFN, a right-left mouse click loads the previous page and wants to exit your game (which can be blocked because you first get a confirmation popup but that exists fullscreen).
So, basically, if Vivaldi stops capturing all key and mouse inputs on a tab with GFN open, GFN will work perfectly fine.
I also found the reason why I was not able to launch a game on GFN on Vivaldi on windows. I had WebRTC disabled.
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@Gwen-Dragon No, because I didn't know whether this was a Vivaldi or Geforce now thing. Also, because Geforce now is still in beta and only for chromeOS (I change the user agent to the one of ChromeOS to play). But I will report it now
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VB-70971
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Ppafflick moved this topic from Desktop on