Media error: Format(s) not supported or source(s) not found
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Ciągle mam problem z otworzeniem filmu np. https://joemonster.org/p/1826145/album/Babcia_z_wnuczka
Otrzymuje błąd "Media error: Format(s) not supported or source(s) not found"
Ktoś ma jakiś pomysł? -
Brzmi jak problem z kodekami, ale wyszukiwanie w Google sugeruje, że to może być problem danej strony. Próbowałeś w innej przeglądarce? U mnie w Vivaldi 2.11.1811.52 działa bez problemu.
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@pafflick W innych przeglądarkach działa.
Sprawdziłem też na innych systemach.
Mój system Windows 7, w Vivaldi nie działa.
System wirtualny Windows 7, czysta instalacja Vivaldi, nie działa.
System wirtualny Windows 10, czysta instalacja Vivaldi, działa.Kodeki na Windows 7 mam od K-lite Codec Standard, wirtualne systemy bez kodeków.
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Nie wiem, sprawdzałem różne filmy i wszystko działa bez problemu. Próbowałeś odtworzyć plik bezpośrednio? Np. tutaj masz link do tego filmiku co wstawiłeś. Masz włączone wsparcie sprzętowe w przeglądarce? Możesz sprawdzić w
vivaldi://gpu
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@pafflick Link też próbowałem wcześniej. Błąd nie pojawia się, ale widać tylko playera.
Raport bez tabel:
Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Out-of-process Rasterization: Unavailable OpenGL: Enabled Hardware Protected Video Decode: Unavailable Rasterization: Unavailable Skia Renderer: Disabled Video Decode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated **Driver Bug Workarounds** clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_accelerated_vpx_decode disable_d3d11_video_decoder disable_delayed_copy_nv12 disable_direct_composition disable_direct_composition_video_overlays disable_discard_framebuffer disable_dxgi_zero_copy_video disable_vp_scaling exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args disabled_extension_GL_KHR_blend_equation_advanced disabled_extension_GL_KHR_blend_equation_advanced_coherent **Problems Detected** GPU rasterization is blacklisted on NVidia Fermi architecture for now.: 1047002 Disabled Features: gpu_rasterization Protected video decoding with swap chain is for Windows and Intel only Disabled Features: protected_video_decode Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Direct composition flashes black initially on Win <10: 588588 Applied Workarounds: disable_direct_composition Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190 Applied Workarounds: disable_dxgi_zero_copy_video Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532 Applied Workarounds: disable_accelerated_vpx_decode Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670 Applied Workarounds: disable_delayed_copy_nv12 Hardware overlays are only supported on certain Intel/AMD gpus: 932879, 1025427 Applied Workarounds: disable_direct_composition_video_overlays Video processor blit to swap chain results in column of black pixels on older NVIDIA drivers at certain scaling factors: 911349 Applied Workarounds: disable_direct_composition_video_overlays Don't use video processor scaling on non-Intel GPUs.: 993233 Applied Workarounds: disable_vp_scaling Disable D3D11VideoDecoder due to crashes on NVIDIA: 1041166 Applied Workarounds: disable_d3d11_video_decoder **ANGLE Features** disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled On some GPUs, program binaries don't contain transform feedback varyings lose_context_on_out_of_memory (Frontend workarounds): Enabled: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true Always rewrite vec/mat constructors to be consistent sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled On some drivers TexImage sometimes seems to interact with the Framebuffer add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815) On some drivers when rendering with no render target, two bugs lead to incorrect behavior allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled: false Some drivers corrupt texture data when clearing for robust resource initialization. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771) Using clear() may not take effect depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled: (part1 <= 13u && part2 < 6881) && isNvidia && driverVersionValid Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Enabled: !isWin10 Fails to allocate ShaderResourceView for StructuredBuffer on some drivers emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542) Using isnan() on highp float will get wrong answer emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1) 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly expand_integer_pow_expressions (D3D workarounds): Enabled: true The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions flush_after_ending_transform_feedback (D3D workarounds): Enabled: isNvidia Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled: isNvidia On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation get_dimensions_ignores_base_level (D3D workarounds): Enabled: isNvidia Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin mrt_perf_workaround (D3D workarounds): Enabled: true Some drivers have a bug where they ignore null render targets pre_add_texel_fetch_offsets (D3D workarounds): Disabled: isIntel HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624) Evaluating unary minus operator on integer may get wrong answer in vertex shaders select_view_in_geometry_shader (D3D workarounds): Enabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell) Set data faster than image upload skip_vs_constant_register_zero (D3D workarounds): Enabled: isNvidia In specific cases the driver doesn't handle constant register zero correctly use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3 Some D3D11 renderers do not support geometry shaders for pointsprite emulation use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled: isIntel Copying from staging storage to constant buffer storage does not work zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3 Missing an option to disable mipmaps on a mipmapped texture
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Teraz doczytałem, że problem dotyczy tylko Windows 7. Nie mam jak tego sprawdzić, "uciekłem" z siódemki już lata temu.
Jesteś w stanie porównać te logi np. z Chrome na tym samym systemie? Na moje oko wszystko wydaje się w porządku, jedynie rasteryzacja jest niedostępna, ale to akurat nie powinno mieć związku z odtwarzaniem video. Ciężko mi coś więcej powiedzieć... -
@pafflick Jeżeli masz bezpośredni kontakt z programistami Vivaldi to poproś o sprawdzenie tego problemu, no chyba, że ja mam przepisać temat na angielskojęzyczne forum.
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Nie mam kontaktu z programistami, wydaje mi się, że mają go tylko testerzy niejawnych wersji przeglądarki (tzw. "soprano"), a ja do nich nie należę. Jeśli masz taką możliwość, to możesz opisać błąd na forum tutaj, może ktoś z większą wiedzą i doświadczeniem będzie znał ten problem.