DOM elements shake/move on vertical screen



  • Hi! I'm a long time Opera user (since version 5) - and would dearly love to move to Vivaldi - but for at least the last year, it's had a bug for me that is intolerable. I have two monitors, Display 1 (1920x1080, positioned on the right) and Display 2 (rotated 90 degrees to 1080x1920, and positioned on the left). Vivaldi runs fine on the landscape monitor (Display 1) but on the portrait monitor (Display 2), on most web pages when I move the mouse over the screen, things "shake" by a few pixels - move a little - and move back when the mouse is no longer over them. didiag reports my video card as NVIDIA GeForce 7300 SE/7200 GS, DirectX 11. Opera and Chrome don't do this, so I've been stuck on Opera hoping this bug would get fixed. With Opera now sold... my desire for a working Vivaldi has increased. Any ideas? If needs be I can video it - though I'll need a tripod since the effect is small enough to look like camera shake without one. Happy to test potential fixes. Thanks for any help!



  • Not heard of this before - maybe you are the first with this setup.
    You don't mention which version of Vivaldi you have? See File / Help / About
    Also, which Windows version

    You could try the latest V1.3 snapshot from https://vivaldi.net/en-US/

    Does adjusting TAB Zoom have any effect - if not, maybe this would make the shake more obvious?

    If there is no help here, you can report a bug by going to https://vivaldi.com/bugreport
    You will receive a reply email with the bug number VB-xxxx
    and you can then reply to that with a link to this thread.

    Another thing that might be useful to devs is the output from vivaldi://gpu

    Note: the bug tracker is only available to Vivaldi and insiders, it is not publicly available. So the only way to know it has been solved is to check each Changelog as it appears.

    @qpkorr:

    If needs be I can video it - though I'll need a tripod since the effect is small enough to look like camera shake without one. Happy to test potential fixes.

    Thanks for any help!

    An easier way is https://screentogif.codeplex.com/
    As used by another poster.



  • Thanks very much for the reply and good ideas.

    I've seen this bug in Vivaldi in… I'm guessing 0.7, 0.8, 0.9, 1.0, 1.2, and now 1.3, the latest snapshot. Kept scouring the changelogs hoping to see something related, so went back to Opera. (Oh - and the memory usage used to be unreasonably large.)
    Windows 7, fully patched.
    The TAB zoom has no significant effect - though doesn't really make the shake more obvious either... hard to say.

    Thanks, screentogif was a great idea - except - when it is overlaying Vivaldi (recording or not) - the effect doesn't happen!

    vivaldi://gpu attached as gpu-9.18.13.783 (number is nvidia driver version) - a few potentially interesting things in there - I wondered if it's my video driver, based on the errors in there, so I updated it. After the new driver installed, and without restarting the computer or Vivaldi, vivaldi://gpu listed the first Problem Detected as something like "Failed to load video driver" or something similar - and hooray, the shake was gone. Alas, after I restarted Vivaldi, it was back, with a more similar output from vivaldi://gpu - also attached as version 9.18.13.908. After posting this I'll restart my machine and see if anything improves.

    I don't suppose anyone has any ideas based upon the gpu output?
    Thanks!

    Update - the forum rejected my .html files of the vivaldi://gpu output, only accepts picture attachments - guess I'll post the info in here. Apologies for the length...
    OLD DRIVER:
    Graphics Feature Status
    Canvas: Hardware accelerated
    Flash: Hardware accelerated
    Flash Stage3D: Hardware accelerated
    Flash Stage3D Baseline profile: Hardware accelerated
    Compositing: Hardware accelerated
    Multiple Raster Threads: Enabled
    Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
    Rasterization: Software only. Hardware acceleration disabled
    Video Decode: Software only, hardware acceleration unavailable
    Video Encode: Hardware accelerated
    WebGL: Hardware accelerated
    Driver Bug Workarounds
    clear_uniforms_before_first_program_use
    disable_direct_composition
    disable_discard_framebuffer
    exit_on_context_lost
    force_cube_complete
    scalarize_vec_and_mat_constructor_args
    texsubimage_faster_than_teximage
    use_current_program_after_successful_link
    Problems Detected
    Accelerated video decode interferes with GPU sandbox on certain NVIDIA drivers: 298968
    Disabled Features: accelerated_video_decode
    Always call glUseProgram after a successful link to avoid a driver bug: 349137
    Applied Workarounds: use_current_program_after_successful_link
    Some drivers are unable to reset the D3D device in the GPU process sandbox
    Applied Workarounds: exit_on_context_lost
    TexSubImage is faster for full uploads on ANGLE
    Applied Workarounds: texsubimage_faster_than_teximage
    Clear uniforms before first program use on all platforms: 124764, 349137
    Applied Workarounds: clear_uniforms_before_first_program_use
    Always rewrite vec/mat constructors to be consistent: 398694
    Applied Workarounds: scalarize_vec_and_mat_constructor_args
    ANGLE crash on glReadPixels from incomplete cube map texture: 518889
    Applied Workarounds: force_cube_complete
    Framebuffer discarding can hurt performance on non-tilers: 570897
    Applied Workarounds: disable_discard_framebuffer
    Direct composition flashes black initially on Win <10: 588588
    Applied Workarounds: disable_direct_composition
    Accelerated rasterization has been disabled, either via blacklist, about:flags or the command line.
    Disabled Features: rasterization
    Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
    Disabled Features: native_gpu_memory_buffers
    Version Information
    Data exported 7/21/2016, 1:13:51 PM
    Chrome version Chrome/52.0.2743.48
    Operating system Windows NT 6.1 SP1
    Software rendering list version 11.1
    Driver bug list version 8.68
    ANGLE commit id unknown hash
    2D graphics backend Skia
    Command Line Args --always-authorize-plugins --disable-translate --ppapi-flash-path="C:\Windows\SysWOW64\Macromed\Flash\pepflashplayer32_17_0_0_149.dll" --flag-switches-begin --flag-switches-end
    Driver Information
    Initialization time 76
    In-process GPU false
    Sandboxed false
    GPU0 VENDOR = 0x10de, DEVICE= 0x01d3
    Optimus false
    AMD switchable false
    Desktop compositing none
    Diagonal Monitor Size of \.\DISPLAY1 23.0"
    Diagonal Monitor Size of \.\DISPLAY2 21.5"
    Driver vendor NVIDIA
    Driver version 9.18.13.783
    Driver date 1-31-2013
    Pixel shader version 3.0
    Vertex shader version 3.0
    Max. MSAA samples 4
    Machine model name
    Machine model version
    GL_VENDOR Google Inc.
    GL_RENDERER ANGLE (NVIDIA GeForce 7300 SE/7200 GS Direct3D9Ex vs_3_0 ps_3_0)
    GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.unknown hash)
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    Disabled Extensions
    Window system binding vendor Google Inc. (adapter LUID: 000000000000d87c)
    Window system binding version 1.4 (ANGLE 2.1.0.unknown hash)
    Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility
    Direct rendering Yes
    Reset notification strategy 0x8252
    GPU process crash count 0
    Compositor Information
    Tile Update Mode One-copy
    Partial Raster Enabled
    GpuMemoryBuffers Status
    ATC Software only
    ATCIA Software only
    DXT1 Software only
    DXT5 Software only
    ETC1 Software only
    R_8 Software only
    BGR_565 Software only
    RGBA_4444 Software only
    RGBX_8888 Software only
    RGBA_8888 Software only
    BGRX_8888 Software only
    BGRA_8888 Software only
    YUV_420 Software only
    YUV_420_BIPLANAR Software only
    UYVY_422 Software only
    Diagnostics
    0
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    lDriverSize 18376008
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    szAGPStatusLocalized Enabled
    szChipType GeForce 7300 SE/7200 GS
    szD3DStatusEnglish Enabled
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    szDDIVersionEnglish 9Ex
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    szDeviceIdentifier {D7B71E3E-4293-11CF-FC70-5DA21CC2C435}
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    dwHeight 1920
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    lMiniVddSize 0
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    szAGPStatusLocalized Enabled
    szChipType GeForce 7300 SE/7200 GS
    szD3DStatusEnglish Enabled
    szD3DStatusLocalized Enabled
    szDACType Integrated RAMDAC
    szDDIVersionEnglish 9Ex
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    szDDStatusEnglish Enabled
    szDDStatusLocalized Enabled
    szDXVAHDEnglish Not Supported
    szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A
    szDescription NVIDIA GeForce 7300 SE/7200 GS
    szDeviceId 0x01D3
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    szDeviceName \.\DISPLAY2
    szDisplayMemoryEnglish 2280 MB
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    szDisplayModeEnglish 1080 x 1920 (32 bit) (60Hz)
    szDisplayModeLocalized 1080 x 1920 (32 bit) (60Hz)
    szDriverAssemblyVersion 9.18.13.783
    szDriverAttributes Final Retail
    szDriverDateEnglish 1/31/2013 21:27:28
    szDriverDateLocalized 31/01/2013 9:27:28 PM
    szDriverLanguageEnglish English
    szDriverLanguageLocalized English
    szDriverModelEnglish WDDM 1.0
    szDriverModelLocalized WDDM 1.0
    szDriverName nvd3dumx.dll,nvd3dum
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    szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video{C3BF79EE-5994-4C63-8C48-4D35139B62FC}\0001
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    szTestResultD3D9Localized Not run
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    szVdd n/a
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    Log Messages
    [8840:12952:0721/115212:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Could not create D3D11 device.
    [8840:12952:0721/115212:ERROR:gl_surface_egl.cc(598)] : eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type
    [19220:18728:0721/131350:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Could not create D3D11 device.
    [19220:18728:0721/131350:ERROR:gl_surface_egl.cc(598)] : eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type
    GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.

    NEW DRIVER:
    Graphics Feature Status
    Canvas: Hardware accelerated
    Flash: Hardware accelerated
    Flash Stage3D: Hardware accelerated
    Flash Stage3D Baseline profile: Hardware accelerated
    Compositing: Hardware accelerated
    Multiple Raster Threads: Enabled
    Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
    Rasterization: Software only. Hardware acceleration disabled
    Video Decode: Software only, hardware acceleration unavailable
    Video Encode: Hardware accelerated
    WebGL: Hardware accelerated
    Driver Bug Workarounds
    clear_uniforms_before_first_program_use
    disable_direct_composition
    disable_discard_framebuffer
    exit_on_context_lost
    force_cube_complete
    scalarize_vec_and_mat_constructor_args
    texsubimage_faster_than_teximage
    use_current_program_after_successful_link
    Problems Detected
    Accelerated video decode interferes with GPU sandbox on certain NVIDIA drivers: 298968
    Disabled Features: accelerated_video_decode
    Always call glUseProgram after a successful link to avoid a driver bug: 349137
    Applied Workarounds: use_current_program_after_successful_link
    Some drivers are unable to reset the D3D device in the GPU process sandbox
    Applied Workarounds: exit_on_context_lost
    TexSubImage is faster for full uploads on ANGLE
    Applied Workarounds: texsubimage_faster_than_teximage
    Clear uniforms before first program use on all platforms: 124764, 349137
    Applied Workarounds: clear_uniforms_before_first_program_use
    Always rewrite vec/mat constructors to be consistent: 398694
    Applied Workarounds: scalarize_vec_and_mat_constructor_args
    ANGLE crash on glReadPixels from incomplete cube map texture: 518889
    Applied Workarounds: force_cube_complete
    Framebuffer discarding can hurt performance on non-tilers: 570897
    Applied Workarounds: disable_discard_framebuffer
    Direct composition flashes black initially on Win <10: 588588
    Applied Workarounds: disable_direct_composition
    Accelerated rasterization has been disabled, either via blacklist, about:flags or the command line.
    Disabled Features: rasterization
    Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
    Disabled Features: native_gpu_memory_buffers
    Version Information
    Data exported 7/21/2016, 1:48:01 PM
    Chrome version Chrome/52.0.2743.48
    Operating system Windows NT 6.1 SP1
    Software rendering list version 11.1
    Driver bug list version 8.68
    ANGLE commit id unknown hash
    2D graphics backend Skia
    Command Line Args –always-authorize-plugins --disable-translate --ppapi-flash-path="C:\Windows\SysWOW64\Macromed\Flash\pepflashplayer32_17_0_0_149.dll" --flag-switches-begin --flag-switches-end
    Driver Information
    Initialization time 77
    In-process GPU false
    Sandboxed false
    GPU0 VENDOR = 0x10de, DEVICE= 0x01d3
    Optimus false
    AMD switchable false
    Desktop compositing none
    Diagonal Monitor Size of \.\DISPLAY4 23.0"
    Diagonal Monitor Size of \.\DISPLAY5 21.5"
    Driver vendor NVIDIA
    Driver version 9.18.13.908
    Driver date 1-30-2015
    Pixel shader version 3.0
    Vertex shader version 3.0
    Max. MSAA samples 4
    Machine model name
    Machine model version
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    Disabled Extensions
    Window system binding vendor Google Inc. (adapter LUID: 000000023eee01a7)
    Window system binding version 1.4 (ANGLE 2.1.0.unknown hash)
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    Direct rendering Yes
    Reset notification strategy 0x8252
    GPU process crash count 0
    Compositor Information
    Tile Update Mode One-copy
    Partial Raster Enabled
    GpuMemoryBuffers Status
    ATC Software only
    ATCIA Software only
    DXT1 Software only
    DXT5 Software only
    ETC1 Software only
    R_8 Software only
    BGR_565 Software only
    RGBA_4444 Software only
    RGBX_8888 Software only
    RGBA_8888 Software only
    BGRX_8888 Software only
    BGRA_8888 Software only
    YUV_420 Software only
    YUV_420_BIPLANAR Software only
    UYVY_422 Software only
    Diagnostics
    0
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    szDACType Integrated RAMDAC
    szDDIVersionEnglish 9Ex
    szDDIVersionLocalized 9Ex
    szDDStatusEnglish Enabled
    szDDStatusLocalized Enabled
    szDXVAHDEnglish Not Supported
    szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A
    szDescription NVIDIA GeForce 7300 SE/7200 GS
    szDeviceId 0x01D3
    szDeviceIdentifier {D7B71E3E-4293-11CF-7F70-5DA21CC2C435}
    szDeviceName \.\DISPLAY5
    szDisplayMemoryEnglish 2280 MB
    szDisplayMemoryLocalized 2280 MB
    szDisplayModeEnglish 1080 x 1920 (32 bit) (60Hz)
    szDisplayModeLocalized 1080 x 1920 (32 bit) (60Hz)
    szDriverAssemblyVersion 9.18.13.908
    szDriverAttributes Final Retail
    szDriverDateEnglish 1/31/2015 12:52:34
    szDriverDateLocalized 31/01/2015 12:52:34 PM
    szDriverLanguageEnglish English
    szDriverLanguageLocalized English
    szDriverModelEnglish WDDM 1.0
    szDriverModelLocalized WDDM 1.0
    szDriverName nvd3dumx.dll,nvd3dum
    szDriverNodeStrongName oem48.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section001_sec:9.18.13.908:pci\ven_10de&dev_01d3
    szDriverSignDate
    szDriverVersion 9.18.0013.0908
    szKeyDeviceID Enum\PCI\VEN_10DE&DEV_01D3&SUBSYS_82501043&REV_A1
    szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video{C3BF79EE-5994-4C63-8C48-4D35139B62FC}\0001
    szManufacturer NVIDIA
    szMiniVdd n/a
    szMiniVddDateEnglish n/a
    szMiniVddDateLocalized n/a
    szMonitorMaxRes
    szMonitorName Generic PnP Monitor
    szNotesEnglish No problems found.
    szNotesLocalized No problems found.
    szOverlayEnglish Not Supported
    szRankOfInstalledDriver 00E02001
    szRegHelpText
    szRevision
    szRevisionId 0x00A1
    szSubSysId 0x82501043
    szTestResultD3D7English Not run
    szTestResultD3D7Localized Not run
    szTestResultD3D8English Not run
    szTestResultD3D8Localized Not run
    szTestResultD3D9English Not run
    szTestResultD3D9Localized Not run
    szTestResultDDEnglish Not run
    szTestResultDDLocalized Not run
    szVdd n/a
    szVendorId 0x10DE
    Log Messages
    [9972:13920:0721/134747:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Could not create D3D11 device.
    [9972:13920:0721/134747:ERROR:gl_surface_egl.cc(598)] : eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type
    [3128:11520:0721/134748:ERROR:angle_platform_impl.cc(33)] : ANGLE Display::initialize error 4: Could not create D3D11 device.
    [3128:11520:0721/134748:ERROR:gl_surface_egl.cc(598)] : eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type
    GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.



  • No, reboot with the new video drivers made no difference.



  • The fact that the problem disappears when the capture window is on top is intriguing. But I'm not sure what it means.

    Just as a test, try disabling hardware acceleration ( usually advised for 64 bit Vivaldi - but see if it helps anyway).
    chrome://settings/search#hardware

    (This IS in Vivaldi - it's just that the chrome address has not been made available in Vivaldi UI yet)

    If that doesn't help - then I create a bug report as I mentioned above

    Off Topic Note:
    You seem to be using a very old version of FlashPlayer, you should update that too.



  • Thanks! Disabling hardware acceleration does indeed fix the problem!

    Is it worth doing any more with this? I've got my camera and tripod ready record some video if desired - though video files are probably non-ideal for submission.

    Thanks also re your Flash suggestion - to be honest, I got sick of updating it, and any time I had an issue with flash stuff, I just opened it in Chrome (which has it's own flash, I think). But perhaps you're saying old flash is a security risk - maybe I could disable it altogether?



  • Great :cheer:

    I believe the problem with "hardware acceleration" has already been reported (for 64bit and 32bit) although related to video playing. But it may not be a "quick fix".

    Your problem is slightly different, report it and the worst that happens is that it will flagged as a duplicate.

    You can also refer to this thread in the report.
    When you get the notification email with the Bug Number, you could attach files to a reply email.

    Regarding Flash - Yes for security, either update it or remove/disable the plug-in from Vivaldi

    To update go to http://get.adobe.com/flashplayer/otherversions/
    and Select your Windows OS and then "Flash Player NN PPAPI for Chromium." (NN is version number)
    Download/Save it to hard disk.
    Close Vivaldi.
    Run the downloaded file to install flash.
    Start Vivaldi, it should find the plug-in automatically.


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