Pretty slow - websites are stuck/freezing
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Just tried Vivaldi after a while again to see if theres any progress in development - I doubt it after I opened www.spiegel.de and the page got instantly stuck/slow response/ finally froze.
@Vivaldi-Team Please develop the simple features like web browsing first before you focus on the fancy ones - thats how Firefox became my favorite browser already in alpha status (2003).
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Hi, page open in about 2 seconds on low end system but 100Mbit cable.
Latest snapshot, Flash disabled, uBlock Origin.Opensuse Leap 42.1 x86_64
CPU Intel T4200 4 GB
GPU Intel GN 965
xf86-video-intel 2.99.917-6.1Cheers, mib
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@SveBjorn: Can't reproduce the problem. Loads quickly and operates smoothly here. (Win 10 Creator Update)
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Strange, I use Windows 7 - maybe thats the issue?
Just tried https://earth.google.com/web/
It wont load.I keep trying.
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@Ayespy Thanks for checking.
I will check a few more sites. -
@Gwen-Dragon I will check my hw and come back to you. Maybe its good to deactivate the hw acceleration.
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@SveBjorn: I think that page works ONLY on Chrome, and no other way.
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@Gwen-Dragon Looks like my laptop has a view issues here. Is it the hw or are these Vivaldi bugs?
Problems Detected
VPx decoding isn't supported before Windows 10 anniversary update.: 616318
Disabled Features: accelerated_vpx_decode
GPU rasterization should only be enabled on NVIDIA Pascal and Maxwell, Intel Broadwell+, and AMD RX-R2 GPUs for now.: 643850
Disabled Features: gpu_rasterization
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage is faster for full uploads on ANGLE
Applied Workarounds: texsubimage_faster_than_teximage
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Direct composition flashes black initially on Win <10: 588588
Applied Workarounds: disable_direct_composition
Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190
Applied Workarounds: disable_dxgi_zero_copy_video
Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
Applied Workarounds: disable_framebuffer_cmaa
Zero-copy NV12 video displays incorrect colors on NVIDIA drivers.: 635319
Applied Workarounds: disable_dxgi_zero_copy_video
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers -
@Gwen-Dragon Here you go :
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Rasterization: Software only, hardware acceleration unavailable
Video Decode: Hardware accelerated
Video Encode: Hardware accelerated
VPx Video Decode: Software only, hardware acceleration unavailable
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_direct_composition
disable_discard_framebuffer
disable_dxgi_zero_copy_video
disable_framebuffer_cmaa
exit_on_context_lost
force_cube_complete
scalarize_vec_and_mat_constructor_args
texsubimage_faster_than_teximage -
@Gwen-Dragon Hej, Sorry for the late reply - I have an NVIDIA quaddro K1000M (2GB) - is for most use quite nice and fast, specially CAD. Maybe its too old (5yrs).
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