Three Cheers to Vivaldi 3.4: a powerful and fun version arrives
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@zalex108: THANK YOU. Unlike... someone... you've been genuinely helpful!
I now have...
Y Reader View
Z Filter Invert...nicely placed for minimal pointer travel.
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Keep the COC.
I didn't remember about the CSS Styles, Pesala gave the entire info to help you.
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@zalex108: From YOU I got honest help rather than abuse.
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who got to Vivaldi and convinced them to embed a game in the browser? this is a senseless move. There are tons of browser games available outside of vivaldi and we can go visit a site to play them whenever we want. And I agree with @longjon below that it appears to be a complete lack of sense of prioritization.
a 2d-platformer: not exactly unique. there are hundreds of them. What are you trying to prove by adding this. How could the most flexible and powerful browser I've ever found have something so pointless embedded in it. And how do I turn this off to save the memory it wastes.
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@thedeepself It does not waste any memory unless you start playing it, but just right-click the icon in the Start Page to hide it, or go to Settings, Start Page.
@jon said in Vivaldia: More than a browser game:
We wanted to make a game.
Jón is the CEO who is paying the team to develop the browser so he gets to do what he wants. I don't think anyone is twisting his arm to include this game.
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@thedeepself said in Three Cheers to Vivaldi 3.4: a powerful and fun version arrives:
appears to be a complete lack of sense of prioritization.
As has been repeated too many times now, the game was developed by a third-party, it took essentially no Vivaldi resources.
What are you trying to prove by adding this.
That they enjoy video games, as do many of Vivaldi's users, and that it is fun to share common interests.
how do I turn this off to save the memory it wastes.
It doesn't consume any memory unless you're playing it. There's a checkbox in the settings that can hide the button. It's that simple. If you don't like it, don't play it. If you want to hide the button, change the setting.
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@BoneTone said in Three Cheers to Vivaldi 3.4: a powerful and fun version arrives:
As has been repeated too many times now, the game was developed by a third-party, it took essentially no Vivaldi resources.
This is simply untrue. The Team spent a considerable time working on this game. See Jón’s post that I linked to above.
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I think the main advantage of the game is the fact that it can be played "offline" as when your connection may go down for some reason and it provides entertainment that way.Of course you don't have that with other online games if connection is down.
It doesn't use any resources unless you play it plus it can be easily disabled in settings so i don't understand the backlash with the game.
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@Pesala Huh, I'm not sure exactly who "the team" is in that post, but I think he means Porcelain Fortress. Just as he wrote in this post where he says, "The team building the game is called Porcelain Fortress." Just as when Jon replied to me and told me the game was "made by friends of ours at Porcelain Fortress", with lots of consultation from him. Then in terms of coding, Vivaldi of course had to integrate the game into the browser, but that's minor in comparison to developing the game itself.
Reading the post you linked, it appears others were also involved in that consultation, such as designing characters to reflect their personalities, which is awesome. But in terms of actually building the game, my understanding is that was Porcelain Fortress (which is what I was referring to being repeated).
As you pointed out though, it really doesn't matter how much time or resources Vivaldi dedicated to its development. Jon puts up the money for the broswer that we get for free, it doesn't even cost us our personal data. He likes video games, so do many of Vivaldi's users, it's a cool thing to do, and it doesn't negatively impact the browser. There's nothing bad here. (And I'm not even a gamer, I'm just grateful to have a browser that suits me so well.)
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@BoneTone said in Three Cheers to Vivaldi 3.4: a powerful and fun version arrives:
There's nothing bad here.
That is your point of view, but I disagree. It damages the Vivaldi brand when it is not even close to gaining a foothold in the crowded browser market.
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@Pesala , I am sorry you do not like our game. I am very proud of it. I am very proud of the Porcelain Fortress team who made the game for us. I had a lot of fun working with them.
The game helps us get exposure, which helps our growth. The reason why we made it, however, is so much in line with who we are as a company. We make things that we know not everyone is going to like, because we believe that the largest common denominator is not the way to make software. Instead we build software based on flexibility and listening to our users. We make features that are requested by many and features that are requested by few.
Enjoy our game!
Jon. -
Why are you bloating a great lean browser with a stupid game?
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@thx1200 just turn it off in settings and forget about it.
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@thx1200 said in Three Cheers to Vivaldi 3.4: a powerful and fun version arrives:
Why are you bloating a great lean browser with a stupid game?
Why do you bloat a great place with stupid comments?
Let me tell you why:
A "troll" is a person who intentionally attempts to disrupt, cause controversy, incite an argument, and/or receive negative attention by deliberately posting provocative content. The term may also refer to the act of posting such content, or the content itself.
Trolls are generally deceitful and often use ambivalence as a method of covertly insulting, intimidating, or inciting a person or persons for their own sadistic pleasure. They often pick their words very carefully and are therefore able to defend their masked attempts at creating unrest, frequently redirecting the blame onto the community and its supposed failure to understand them properly.
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@jon said in Three Cheers to Vivaldi 3.4: a powerful and fun version arrives:
@Pesala , I am sorry you do not like our game. I am very proud of it. I am very proud of the Porcelain Fortress team who made the game for us. I had a lot of fun working with them.
The game helps us get exposure, which helps our growth. The reason why we made it, however, is so much in line with who we are as a company. We make things that we know not everyone is going to like, because we believe that the largest common denominator is not the way to make software. Instead we build software based on flexibility and listening to our users. We make features that are requested by many and features that are requested by few.
Enjoy our game!
Jon.Yeah well, maybe you can hire someone to fix those nasty bugs.
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@Namal You seem like you are what we would call "all mouth and trousers"..all mouth and no action,bit like a pompous old general lol.
why not volunteer or something as vivaldi has a relatively small team from what i can gather so it seems there are too many silver platters to cater for.
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@Priest72 I applied to work for them, got rejected. Idk what else I can do other than report bugs.
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@Namal said in Three Cheers to Vivaldi 3.4: a powerful and fun version arrives:
" Idk what else I can do other than report bugs."Yeah well, maybe you can hire someone to fix those nasty bugs.
One thing you can do is to refrain from vague, antagonistic comments like the above. Those are calculated to do nothing other than drive people away from Vivaldi - which makes it kind of hard to hire more staff. Just a thought...
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@Ayespy I would like to have your thought acrobatics which led you to the conclusion that my comment can drive people away from using vivaldi more than the annoying tab bug that hasn't been fixed to this day. (I mean the tab vanishing bug on windows btw...not even gonna mention the bugs for two and a half people who use vivaldi with Xfce)