You want fun, a game I wrote is on the site:
I need to get a copy of their JS version of DosBOX, looks way better than the Java version I'm using on my site.
Though as Lazy Game Reviews pointed out, apparently I didn't get the memo that people don't write games for DOS anymore. What makes that game so much fun from a tech point of view is that's actually NOT a graphics mode, it's the 80x25 text mode tweaked to display 160x100 graphics in 16 colours, instead of the horrible 4 colour you would usually associate with CGA. Unlike most implementations of that mode, my codebase works on CGA, Tandy/Jr, EGA, and VGA aspect-correct. The hardest of those to implement was actually the EGA version, as I had to trick it into thinking a CGA display was connected to force the display info for 200 lines instead of 350.
There's a version 2.0 in the works with better sound and joystick support, with a lower system target. My original design target was for a original 1982 PC with a CGA card in the 256k single floppy config. The new target is a 128k PCJr, which thanks to video memory being shared with system RAM is actually ~40% slower than a regular PC. Also expanding sound support for a bunch of devices nobody has ever heard of like the SSI 2001 (aka C64 SID on a PC card) and the mockingboard PC.
It's actually a cute side effect of emulation – if you write a game for the old DOS platform, it's now easier to deploy to windows/linux/OSX/iOS/Android than it is working in a modern language/environment.... as they proved at the Archive, you can simply deploy it off a website if need be.
Also, don't forget about the upcoming Steam Machines. The consoles running on either Steam OS or Windows 7+, which brings the gaming to the couch, hence having the peasants introduced in the PC Master Race! (Sorry, too much 9gag…)
Now you (all) can trully have a genuine Master Race gaming experience!
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I don't have the standalone, so I use the UT2004 mod with other mods and maps.
That way I have even more variety 😃
Unreal Tournament is another great game very moddable, i used play it just to see the new maps/weapons people made 😃
So much that is wrong in other games/MMOs is right in Guild Wars 2. From the pay-once-play-forever model (instead of forking out a ridiculous amount per month even when you're not playing) to the artsy graphics, to the way players help each other out rather than stealing each other's kills (anyone who contributes gets credit and loot), to event scaling and player scaling, to PvE, PvP and WvWvW (large-scale PvP with three servers pitted against each other), to dynamic events rather than grindy compulsory "kill ten rats" quests, the game tries (mostly) to let everyone play the way they want to. Oh, and it has a nice learning curve, too, with new features gradually unlocking as you level up rather than overwhelming you from the start. Plus the "Living Story" continually delivers new content so the game isn't anywhere near over after you've completed your personal story. Wow, I sound like an advertisement… they should pay me for this 😛
Granted, some things could be better (the way "dailies" work changed recently, and not for the better in my opinion), but overall, it's a great game, and at that ridiculously low price, you can't really go wrong (40 USD at the moment, sometimes half that).