I look forward to your feedback.
Before and after speed and ping tests are worth doing for your own judgement.
the calibration info for cFos is buried in the device info in the settings.
I figure both ways of doing it will have advantages, so better to make your own mind up which works best.
Line connections and networing is unique to each of us.
For fair comparison you should save and reinstate the original registry settings with the tweaker tool.
However I assume you can do the game tweaks from speedguide, and also use cFos with no problems, though I would install cFos after doing the registry changes, so if it wants to change anything during install it will be as it expects
Appreciate it, mate!
It was great discovering that group. Followed already.
An online gaming addict like myself determines it to be considerably difficult to resist any form of delay in playing fresh versions of the games. Thence, with a target to interact and play with gamers round the world, I need to get around the confined access while making use of one of the top 5 VPN around and i.e. Nord VPN
Could you kindly please share your opinion?
I didn't know that about VHS tapes. The thing I don't love about VHS tapes is how easy it was to mess up the tape inside the casing, but cartidges, like chips, Nintendo cartridges, SD cards, SSDs, etc. are all great technology and vastly superior to optical media. It's looking more and more like Nintendo NX will be cartridge-based, and that makes me excited for it.
They have all kind of games, not only sidescrollers and platformers, You'll find, FPS, Adventure, Puzzles, and others without a clasification taditional. For example the game Narbucular Drop is a precursor of PORTAL
You want fun, a game I wrote is on the site:
I need to get a copy of their JS version of DosBOX, looks way better than the Java version I'm using on my site.
Though as Lazy Game Reviews pointed out, apparently I didn't get the memo that people don't write games for DOS anymore. What makes that game so much fun from a tech point of view is that's actually NOT a graphics mode, it's the 80x25 text mode tweaked to display 160x100 graphics in 16 colours, instead of the horrible 4 colour you would usually associate with CGA. Unlike most implementations of that mode, my codebase works on CGA, Tandy/Jr, EGA, and VGA aspect-correct. The hardest of those to implement was actually the EGA version, as I had to trick it into thinking a CGA display was connected to force the display info for 200 lines instead of 350.
There's a version 2.0 in the works with better sound and joystick support, with a lower system target. My original design target was for a original 1982 PC with a CGA card in the 256k single floppy config. The new target is a 128k PCJr, which thanks to video memory being shared with system RAM is actually ~40% slower than a regular PC. Also expanding sound support for a bunch of devices nobody has ever heard of like the SSI 2001 (aka C64 SID on a PC card) and the mockingboard PC.
It's actually a cute side effect of emulation – if you write a game for the old DOS platform, it's now easier to deploy to windows/linux/OSX/iOS/Android than it is working in a modern language/environment.... as they proved at the Archive, you can simply deploy it off a website if need be.